RPManager Forum:
Forum link - it's on an external site (jellybiscuits.com) don't be alarmed
Hopefully a site that
eventually will have some useful information...
WHAT'S NEW
May 3rd 2023:
3dsmax 2023 compile of RPManager:
http://www.rpmanager.com/RPManager_Download.htm
Plugin compiles for 3dsmax 2023:
BetterWind
BlurVColor
ColorPolyByVerts
FrameInfo
Map2VColor
MultiIDMap2
SoftSelectionPropagate
SplineMesher
SurfaceMorph
Tension
TranslucencyMod
Transmographier
VirtualSegment on the OtherGear page
July 20th 2022:
Plugin compiles for 3dsmax 2022:
BetterWind
BlurVColor
ColorPolyByVerts
FrameInfo
Map2VColor
MultiIDMap2
SoftSelectionPropagate
SplineMesher
SurfaceMorph
Tension
TranslucencyMod
Transmographier
VirtualSegment on the OtherGear page
August 13th 2020:
Version 7.07 with Vray 5 and 2021 support
3dsmax 2021 does not require a recompile of plugins, so the RPM or 2020 works, so this is mainly an updated installer.
Much improved UI support for VRay 5
June 22nd 2019:
RPManager paid
upgrade - 7.0
This
version
has 3dsmax 2020 support, improved VRay Next support, support for scaled
displays and first pass Corona support (the procedural UI needs work).
New licenses are required
for version 7.0, more information is on the Purchase page. Any
licenses purchased in the past year quality for a free upgrade. This
is just the second paid update for RPManager in over 16 years.
Plugin compiles for 3dsmax 2020: BetterWind BlurVColor ColorPolyByVerts FrameInfo Map2VColor MultiIDMap2 SoftSelectionPropagate SplineMesher SurfaceMorph Tension TranslucencyMod Transmographier VirtualSegment on the OtherGear page
January 13th 2019: Builds for 2019 have been available on the forum for quite a while, but finally now on the downoad page:
http://www.rpmanager.com/RPManager_Download.htm
January 13th 2019: Plugin compiles for 3dsmax 2019:
Transmographier BetterWind BlurVColor FrameInfo TranslucencyMod
SplineMesher
Map2VColor
ColorPolyByVerts
Tension SurfaceMorph MultiIDMap2 SoftSelectionPropagate Others on the OtherGear page
September 20th
2017: Plugin compiles for 3dsmax 2018:
Transmographier BetterWind BlurVColor FrameInfo TranslucencyMod
SplineMesher
Map2VColor
ColorPolyByVerts
Tension SurfaceMorph MultiIDMap2 SoftSelectionPropagate Others on the OtherGear page
In
other news, the old rpm forum suddenly started working again, though I
don't know how long that will last so I would recommend using the new
one.
Tuesday 20th June
2017: Forum is up again, though I couldn't get it working on the RPM site, now off-site: http://www.jellybiscuits.com/phpBB3rpm/
Logins haven't been recreated, but this time you can self-login so lets see how that goes.
Sunday 18th June
2017: A compile of RPManager is available for 3dsmax 2018, from the download page: http://www.rpmanager.com/RPManager_Download.htm
Sunday 30th May
2017: The
forum is currently offline - no idea why as yet, but I suspect I'll
need to rebuild with something more modern, since it was a 2005 version
of yabb...
Sunday 29th January
2017: Version
6.16 of RPManager is now available to download, with fixes for vray
support specificallly unknown exceptions when changing passes, and
support for 3.4/3.5 bucket mode 'fixed' and 'bucket' samplers. http://www.rpmanager.com/RPManager_Download.htm
Wednesday 28th December
2016: Version
6.14 of RPManager is now available to download, with 3dsmax 2017
support. It's been availabe on the forum for a while, now linked on the
main download page: http://www.rpmanager.com/RPManager_Download.htm
Also some plugin compiles for 2017:
Transmographier BetterWind BlurVColor FrameInfo TranslucencyMod
SplineMesher
Map2VColor
ColorPolyByVerts
Tension SurfaceMorph MultiIDMap2 SoftSelectionPropagate
Wednesday 12th August
2015: Version 6.051 of RPManager is now available to download, post 3dsmax 2013 only: http://www.rpmanager.com/RPManager_Download.htm Some deadline submission fixes
Monday 1st June
2015: Version 6.047 of RPManager is now available to download: http://www.rpmanager.com/RPManager_Download.htm Faster layer restoration, 3dsmax 2016 installation option.
Tuesday 10th February
2015: Version 6.041 of RPManager is now available to download: http://www.rpmanager.com/RPManager_Download.htm Fixes
the override materail erroring when assigning, and has some fixes for
vray camera path rendering - RPM was optimising the frame range which
was messing up the vray caching.
Wednesday 30th October
2014: Version 6.037 of RPManager is now available to download: http://www.rpmanager.com/RPManager_Download.htm Main bug fix is a BB submission error, check the download page for updates. (Ignore the mismatch between 6.036 in the notes and 6.037 in the release)
Wednesday 20th July
2014: Version 6.031 of RPManager is now available to download: http://www.rpmanager.com/RPManager_Download.htm Mainly bug fixes, check the download page for updates.
Wednesday 18th June
2014:
3dsmax 2015 plugin recompiles: TranslucencyMod SplineMesher Map2VColor ColorPolyByVerts MultiIDMap
and one that has been around for quite a while (> 7 years) in various places but not so publicly released: SurfaceMorph
Tuesday 17th June
2014:
3dsmax 2015 plugin recompile of BlurVColor available.
Monday 16th June
2014:
Some
more 3dsmax 2015 plugin recompiles are available available in the other
gear section of the site - Transmographier, Betterwind, and FrameInfo.
Tuesday 2nd
June
2014:
RPManager
upgrade - 6.0
This
has 3dsmax 2015 support, along with a new object property override
system and improved performance when restoring passes when using the
object property per pass system, among other features.
This
is the first paid update in over 10 years - new licenses are required
for version 6.0, more information is on the 'Purchase' page. Any
licenses purchased after 1st May 2013 quality for a free upgrade (that
covers a little more than the past year).
Saturday 3rd May
2014:
First 3dsmax 2015 plugin recompile is available
- Tension.
Tension
Page
More recompiles shortly.
Tuesday 18th February
2014:
RPManager
update - 5.2
Wow,
it's been over a year since I've posted an official build? Quite a few
builds were linked on the forum over that time (I hasten to add) and
there should be a new build in a few days - but I've been saying that
for so long now I figured I'd just put this one out there.
Check the notes, this one has quite a few features and bug fixes,
notably a first pass at Vray3
support.
Sunday 10th February
2013:
RPManager
update - 5.06 Updated 2013 build for
floating license issues
Some
plugins have been updated for 2013 - Tension, Betterwind, MapToVColor,
BlurVColor, SplineMesher. Get them on the Other Gear page.
Wednesday 1sth August
2012:
RPManager
update - 5.04 Initial 2013 build
RPManager
update - 4.67 Fix for capturing
postition/rotation/scale at the same time
Thursday 12th January
2012:
RPManager
update - 4.64 Updated 3dsmax 2012 support,
vray 2.0 additional support
Some bug fixes.
Monday 30th May 2011:
RPManager
update - 4.608 3dsmax 2012 support, vray 2.0
support, etc.
It's been available on the
forums for a while, I haven't heard any complaints about the most
recent build so it's being upgraded to an official release.
Note that for mental ray
support of the RPMMaterial, you'll need to copy the rpmmaterial.mi file
into the new location (I just realised that it has been moved. Not sure
what the new location does but add work - the next build should have
it's auto install of this file updated).
Tuesday 22th June
2010:
RPManager
update - 4.537 IMPORTANT
BUGFIX FOR 4.536
I managed to introduce a bug
in 4.536 which would hose your output setup data, if you used the
output setup dialog. Please update to this if you have installed 4.536
and post if there are any issues with 4.537.
Monday 14th June
2010:
RPManager
update - 4.536
Fix for Command line BB
submission for 2011, windows 7 fixes for some dialogs text edit fields
not showing text correctly (the create visibility set dialog and output
path inspector), support for vray render region disabling on submit,
misc fixes.
Wednesday 12th May
2010:
RPManager
update - 4.525 Vray 1.5 SP5 and Deadline4
(updated from prime focus' support)
Thursday 25th April
2010:
RPManager
update - 4.523 It's been a while since an
official update (a number to the forum in the interim), but here it is.
Note this version has updated plugins - RPMdlx.dlx and
RPMPropHolder.dlo.
Multiple cameras per pass added for
stereo support - up to 3 (left, right and center) with some anaglyph
preview support.
'VptBG to Env' checkbox in the preview overrrides, with this on your
preview will have the render background set to the active viewport
background ONLY if the env is not already set.
Named Selection Set Support for Visibility Sets, you can pick them as
visibility sets.
Named Selection Set Collection Support for Visibility Sets (Similar to
Layer Sets - named 'Collections' else it would be 'Named Selection Set
Set').
Added a checkbox to auto setup the split channels property of Vray, if
the main vray raw path is setup to auto create.
Preview overrides has a pixel aspect option now.
Preview mode has options for anaglyph image display, dropdown in the
common params under the camera controls. Only cameras 2 and 3 are
combined, camera 1 is assumed to be used as the center camera.
Select by pass color is now in the 'pass selection tools' submenu.
Support for the new EXR in the 2010 connection pack.
RPMCaptureProps.getMyPropDefinitions was ignoring the custominputarray:
values passed
Helpers can now have properties captured/restored (ie PRS)
Vray SP4 support.
Installer updated for
'2011'.
Thursday 29th July
2009:
RPManager
update - 4.212 Adding an object to an
existing capture set wasn't initialising the captured data correctly.
Nothing to do with the fixes in 4.211, this is a fix for an apparently
incomplete fix in 4.177.
Wednesday 29th July
2009:
RPManager
update - 4.211 Updated Deadline3.1 for SP1
support files, 2010 Design BB submission fixes, Vray RT update, other
bug fixes/tweaks.
Friday 15th May 2009:
RPManager
update - 4.205 Updated Deadline3.1 support
files, Vray post-preview speed optimisation, minor tweaks.
Sunday 14th April
2009:
RPManager
update - 4.201 Fix for 2010 BB submission -
if you don't use the Backburner 'submit to 32/64 bit' you can ignore
this update.
Sunday 13th April
2009:
RPManager
update - 4.2 3dsmax 2010 version. Some other
tweaks and bug fixes.
Sunday 29th March
2009:
RPManager
update - 4.182 Vray 1.5 SP3 update, also
multiple vray vfb previews no longer create duplicate vray vfb windows.
Monday 20th January
2009:
RPManager
update - 4.177 Custom warnings, bug fixes.
This has some important bug fixes for property capturing and if you are
not in the middle of a project is a recommended update (see the update
notes on the download page)
Monday 27th October
2008:
RPManager
update - 4.171 Deadline3 support, via the
custom submit system - it calls external scripts (ie user editable), in
this case the Frantic submission UI.
Also, FolderGit
updated to 1.15 - support for Fusion5's non-custom browse dialogs (ie
if you turn off the default custom ones). FG was ignoring the standard
dialogs for Fusion.
Thursday 9th October
2008:
FolderGit
new directory navigation shortcut utility for windows (not a 3dsmax
plugin, but aids 3dsmax workflows as much as fusion or any other app).
Supports x64 as well as 32 bit windows.
Free for RPM licensees,
personal and non-commercial use.
Check it out, there
is a quicktime there of basic usage.
It's been in use for a
while in production, but given adding features along the way there may
be bugs in this version, feel free to let me know if you come across
any.
Saturday 28th June
2008:
RPManager
update - 4.157 2009 SP1 support update -
command line submit to Backburner was broken by the service pack.
FinalRender Render
Element UI's are exposed in the RPM Render Element Rollout, and various
bug fixes. Worked around a 64 bit max bug with Custom Attributes used
by the Qube submission system.
Saturday 2nd June
2008:
RPManager
update - 4.153 A few bug fixes for the
Viewport Preview tool, and a new feature:
Viewport preview utility
now has a resolution override as an option to the percent of frame:
apart from the ease of absolute control this means you can output a
different aspect without having to change your base settings. ie if
your setup is 2048x1556, but your dailies need to be a vertically
cropped 864x480 you can have the viewport preview tool output this
without having to mess with the final output size (since it is
different aspect percent is not enough).
Saturday 24th May
2008:
RPManager
update - 4.151 Small but important update in
the Qube submission. Read the notes on the download page for more info.
Wednesday 21st May
2008:
RPManager
update - 4.15 . Resizable columns in the main
pass list; updated viewport preview tool allowing simple playback and
output to avi (among other updates); scripted (wildcard) visibility
sets; pass renaming tool, pass range managing tool; bug fix for command
line BB submission from 2009; easily update pass settings with current
scene settings.
I've also introduced some screen captures with
audio. I've been told I'm often unintelligible so make of them what you
can. I intend to redo the existing tutorials as well as finish of the
rest of them using this format so I imagine they will get better. For
now:
Viewport
Preview Tool - part 1, basic operation. 7 minutes 1280x1024,
17.5meg Quicktime.
13.1 meg .rar here
Viewport
Preview Tool - part 2 , playlist manager. 2m45s 1280x1024,
5.5meg Quicktime.
3.8 meg .rar here
Resizable
Pass Columns 39s 1280x1024, 990k Quicktime.
Pass
Renaming Utility 1m23s 1280x1024, 1.5meg Quicktime.
Time Range
Manager 3m 1280x1024, 2.7meg Quicktime.
Pass
Property Updater 1m57s 1280x1024, 3meg Quicktime.
Scripted
(wildcard) Visibility Sets 2m08s 1280x1024, 4.8meg
Quicktime
3.2 meg .rar here
Wednesday 25th April
2008:
Updates for 2009 (32 and
64 bit) for RPManager and many other plugins.
Another
RPManager update - 4.12 . Vray SP2 support now
includes new Render Element properties, and viewport preview tool has
some fixes/features.
Wednesday 23rd April
2008:
Updates for 2009 (32 and
64 bit) for RPManager and many other plugins.
RPManager
for 2009 available for both 32 and 64 bit.
Includes vray SP2 update.
This also has a new viewport preview tool that needs more testing, but
makes RPM even more useful as a previs tool.
Tension
Transmographier
Betterwind
BlurVColor
- this has a new feature in 2009 to convert a stack vselection to
vertex colours. There is a quicktime demo of this on the page.
ColorPolyByVerts
- this is now free
SplineMesher
SSPropagate
ChannelOps
MultiIDMap2
MapToVColor
RPMFrameInfo
ExtendedMultiPassMotionBlur
Translucency
(this one hasn't been updated for a while)
Sunday 13th April
2008:
RPM USB dongle purchase
options updated with postage choices, and allowing multiple dongles to
be purchased with just one mailing charge for a single location, info here.
Monday 7th April
2008:
RPM usb dongles
available - floating or node locked to the dongle, info here.
5 new free plugins:
MapToVColor (modifier) Here.
BlurVColor (modifier) Here.
SplineMesher (modifier) Here.
ChannelOps (texture map) Here.
SSPropagate (modifier) Here.
Tension (modifier)
updated: new tension algorithm, bug fix in blur, removed licensing (not
free but no limitations/codes/license files). Here.
Quicknav updated to .NET controls from
activeX. Here.
Thursday 17th January
2008:
4.026 and 3.603 released.
Support for Brazil2 release,
some minor changes in the release version broke RPM integration.
Get the updates here.
Wednesday 19th
December 2007:
Significant updates of
RPManager: 4.023 and 3.602 released.
Biggest change is
probably USB dongle support. Node and floating licenses. There is no
way to order the dongles themselves yet, but there will be when I get a
new page up on this site. These builds have the support implemented,
there is a new plugin and a .dll for the root of the 3dsmax directory.
More information on the USB dongles will be posted when the order page
is available.
Other changes include
updated for 3dsmax 2008, updated for vray 1.5 release and 1.5 SP1
release, and updated 64/32 bit support for backburner submissions (as
well as a hefty speed increase with the RPM backburner network tab when
large numbers of slaves are available).
Get the updates here,
the notes on the page list the changes.
Thursday 4th October
2007:
Betterwind recompiled
for R9, both 32 and 64 bit. Get them here
Thursday 30th August
2007:
ExtendedMultipassMotionblur
recompiled for R9, both 32 and 64 bit. Get them here
Wednesday 8th August
2007:
ColorPolysByVerts
updated for max 9, both 32 and 64 bit. Get it here
If anyone needs the ones
I haven't yet updated email me.
Monday 1st August 2007
SIGGRAPH 2007 SPECIAL: any
number of full licenses @ US$200 from 1st August to 31st August 2007.
Simply use the standard
special offer paypal cart on the page linked below to purchase multiple
licenses.
Purchase
here
Wednesday 4th June
2007
3.9095 released, for R8,
R9 and R9_64, and 3.594 released for R678,
R9_32
Wednesday 11th April
2007
3.9085 released, for R8,
R9 and R9_64
Important
bug fix for object property restoration where mousing down in the pass
list, then releasing with the mouse outside the pass list would not
correctly restore a pass. .NET version only, this fix does not affect
3.5x.
List sorting for layers, layer
sets and visibility sets in the Visibility columns RC menu.
Support for Frantic Films
'Amaretto' Gelato renderer connection - for 3.9085 (R9 .NET version)
only.
Deadline auto quicktime
generation overhauled, it was out of date with the latest deadline.
Should work now:)
Many other updates - check the
history at the bottom of the download page.
Sunday 1st April 2007
FrameInfo fix, R678,
R9_32 and R9_64,
script keys were not being evaluated at the current frames time for
sequences.
Saturday 3rd March
2007
3.9072 released, for R9
and R9_64, the fix I put in to allow redefining a set based
on what is visible messed up restoring the currently selected pass by
clicking in the list - new solution in place.
Thursday 1st March
2007
3.9071 released, for R9
and R9_64, small UI bug fix when clearing a visibility set
assignment, and vis set restoration will no longer stop you redefining
the current set by what is currently visible.
Wednesday 28th
February 2007
3.907 and 3.5918 released, for
R9
and R9_64
Xref support fixes. Some .NET
fixes in the 3.9x version.
Thursday 22nd
February 2007
3.9063 had a corrupt file in
it, installer has been replaced so please re-download, for R9
and R9_64
Saturday 17th
February 2007
Updated versions of RPM, for R9
and R9_64, 3.9063
Auto build paths was not
working, and horizontally scrolling a listview (ie the output path
inspector/editor) was not detecting the scrolling for RC menu cell
detection.
Also support for changes in
Final Render SP3.
Updated version of
RPMFrameInfo again to 1.12, for R678,
R9 and R9_64: the #frame value was not rendering the correct
frame number on network renders.
Friday 16th February
2007
Updated version of
RPMFrameInfo, for R678,
R9 and R9_64
Just a bug fix for the
stamping transparency value - was not storing/restoring, and could
restore 0.0 in certain circumstances.
Thursday 25th January
2007
Updated versions of RPM, for R8,
R9 and R9_64
3.59153 for Pre max9, and
optionally max9 under windowsXP 32
3.9059 for windowsXP x64, or
optionally max9 in windowsXP 32
Thursday 11th January
2007
Evaluation license of
RPManager has been changed to be unlimited in duration, rather than the
30 day license it was before (same license is supplied, it doesn't
time-out). So - if you like you can use the 2 pass version of RPManager
as much as you like, 2 passes is a little like having the old
draft/production modes back so is not entirely without use. I'll
eventually roll the personal/evaluation license together as they are
effectively the same thing now, for the moment I've just adjusted the
license agreements in the personal/evaluation license installers.
Monday 20th November
2006
Some max 9 updates - only
change is 64 bit versions in the installers of:
Tension
Modifer
Transmographier
Wednesday 26th
October 2006
Frameinfo updated - this one
has both the 32 and 64 bit in the installer.
FrameInfo
Tuesday 24th October
2006
Some max 9 updates - only 32
bit versions at the moment, 64 bit versions to come:
Tension
Modifer
Transmographier
Friday 20th October
2006
New
RPManager 3.5904 posted - First 3dmax9 compatibility release
(32 bit only - 64 bit to come). This has a BIG
BAD BUG fix in it for RPM object property use - see the
history at the bottom of the download page.
Note you will need to
request a new license for RPM for max9 (excluding the limited personal
an eval licenses, they should be fine)
Thursday 24th August
2006
Update tension modifier to
0.14 - minor tweaks.
Get
it Here
Tuesday 16th August
2006
New
RPManager 3.50832 posted
Monday 31st July 2006
SIGGRAPH 2006 SPECIAL: any number of full licenses @ US$200 from
31st July to 31st August 2006.
Purchase
here
Tuesday 6th July 2006
Transmographier
1.01 updated to allow using the reference nodes vertex
selection to mask the result.
Tuesday 4th July 2006
New
RPManager 3.508 posted
Wed 15th June 2006
New
RPManager 3.505 posted (Render element restoration fix for
Mental Ray)
Wed 14th June 2006
RPMMaterial
Mental Ray Compatibility Installer posted, for 3dsmax7 and
3dsmax8. Run this on both your workstations and (renderboxes) to
install the .mi file. If you use the 'Remove RPMMaterial at render
time' option in the RPM object property global settings this shouldn't
be needed.
Wed 31st May 2006
New
RPManager 3.504 posted (5.03 which was up for about 5 minutes
had problems)
Monday 29th May 2006
New
RPManager 3.502 posted
Friday 5th May 2006
New
RPManager 3.5
It's not a beta any more
Saturday 29th April
2006
Shadow
pass plugin updated again - MR shader was artifacting on
multiple-cpu/core machines. Installer should now be named
ShadowPassSetup_1.02.exe. Note this was just a MR shader update, the
3dsmax material is unchanged.
Quick
Tutorial 11 - Save/Load render elements is up.
RPManager
Project List
I've started a list of projects that RPManager was used for, along with
a link to the studio/artists website. Feel free to email me so I can
add to the list.
Friday 28th April 2006
Shadow
pass plugin updated - MR shader required .NET 2.0 framework,
recompiled to not require it. Redownload (might need to force a refresh
on the page), installer should now be named ShadowPassSetup_1.01.exe.
Wednesday 26th April
2006
New
Free Plugin - ShadowPass - material for shadow catching,
somewhat more versatile than the Matte/Shadows shadow catching ability
(support for coloured lights in your scene).
New
RPManager Beta, 3.478
And just a heads up, the
beta will cease to be the beta and become the Release Version on the
1st May 2006.
Monday 24th April 2006
New
Free Plugin - RPM Frame Info - render effect to stamp
useful information on your frames.
New
RPManager Beta, 3.47789 - UPDATED to 3.47789
Monday 25th March 2006
New
RPManagerLite, 3.2254 - mental ray with >7.0 3dsmax
version compatibility fix, just a UI bug.
Monday 9th March 2006
New
RPManager (Release), 3.2274 -fixed a problem with the xref
rollout not opening. The new beta UI stuff is in there, but it is
greyed out as it is not applicable to the non-beta version.
Monday 27th February
2006
New
RPManager Beta, 3.47783 - UPDATED to 3.47784
Tuesday 23rd December
2005
New
RPManager Beta, 3.47703
Friday 10th December
2006
Tension modifier node
locked licensing changed so for the $20 you get up to 4 licenses. RPM
licensees still get a site license.
Wednesday 17th
December 2005
Updated
PasteVertexBuffer for 3dsmaxR8 - the script component needed a tweak
for some R8 changes.
Tuesday 15th November
2005
New
RPManager Beta, 3.47672
Saturday 24th
September 2005
RPManager
Beta page is up.
This has a rewritten
object property capture system with a new material plugin, and is up to
100x faster than the old system. NOTE: Not backwardly compatible with
the old system - it will convert an older scene to the new system, but
you cannot go backwards without removing all object property capture
data.
Friday 23rd September
2005
New version: 3.2236 is available for
download for the Full version.
New version: 3.223 is available for
download for the Lite version.
Download
latest production versions here.
ALERT: a potiontial problem with the viz extension
for 3dsmax 7.5 has been discovered - not necessarily RPManager related
since it is reproducable in a scene with no RPManager data in it: if
you are crashing on autosave, especially after opening a new scene,
consider uninstalling the viz component of 3dsmax 7.5. I'm looking into this further, but it looks
specific to just the 7.5 viz extension so far.
Notes for 3.223x from
3.2195:
FEATURES
Support for 1.0.1 of
splutterfish's OpenEXR bitmapIO plugin.
Support for the new Scene
States in 3dsmax 7.5 (viz extension) - this is via the Visibility Sets
RC menu, you can have a Visibility set, Layer, Layer Set and now Scene
State assigned. Use the 'Auto Capture Scene State...' option in this RC
menu to have the scene states auto synched with your edits.
Added auto path output for
mental ray .mi export. (full version)
Holding Alt while clicking the
'Duplicate Pass' button will duplicate visibility sets too, auto
renaming them.
Added a 'Duplicate Visibility
Set' option to the vis sets RC menu.
The 'Rename Set Based On Pass
Name' now checks to see if a set of that name already exists.
Added 'Enable Split' to the
commandline rendering options.
Object Properties Inspector
now optionally shows capture set override materials. (full version)
TWEAKS
The preview button group no
longer flashes when you click on a pass in the main list.
Force update of lights when
object properties restored - it was restoring the values for rendering
but the viewport display was not updating. (full version)
Light Projector Map added as a
capturable light property. (full version)
Added a 'Layer Vis Controlled
By Head Only' to the RPM preferencs. When you are using layers or layer
sets to control visibility this toggles between the existing behavior
where the individual objects are still hidden/unhidden, to just
controlling the layer hidden/unhidden state. The not hiding/unhiding
nulls/cameras/lights doesn't work with this mode.
Holding Alt when selecting
passes suppresses camera viewport restore.
Auto build paths now
significantly faster for many passes being submitted.
Backburner can sometimes fail
to return existing pass names, so if a pass fails to submit a second
attempt is made with a unique string attached to the pass name to avoid
failures due to BB reporting.
If a Multipass camera effect
has animated total passes RPM no longer tries to restore this value -
so if you are animating your steps in response to motion in the scene
this will not be overridden. Note that no restoration of this value,
animated or not, takes place at this stage.
BUGFIXES
Per Capset override material
handling improved markedly.
Converted brazil version
passes could error on delete/duplicate.
Saving/loading RPM data was
hosed (still).
Redefining a capture set as
all visible objects no longer ignores frozen objects.
Particle flow objects should
work again when added to a capture set.
Friday 22nd July 2005
The special offer for
Brazil users has been extended to everyone: purchase your first
RPManager license for $100 off the regular price. Existing license
owners who haven't taken advantage of this already are eligible to
purchase a single extra license for the same discount.
Purchase
here
Thursday 10th
February 2005:
RPManager is pleased to
offer a special upgrade price for RPMBrazil users for their first
license purchase - check out:
http://forums.splutterfish.com/blog/archives/000598.html
Sunday 23rd January
2005: New version, and compatibility fix for XPSP2 with activex controls
Version 3.2195 of both
RPManager and RPManagerLite Available from the download pages.
FEATURES
New
Object Properties inspector/editor. Spreadsheet-style -
this is a Work In Progress, unfinished but functional enough to be very
useful. (Full only)
TWEAKS
Output format was not being
set when using the non-auto-generated Auto Paths option: not sure why I
set it up this way, but I've now changed it so the format parameters
set when auto building the path is used.
BUG FIXES
With Auto Gen Path on submit
on RPM was not restoring the specified output format settings correctly.
Inspect output paths/formats
was not reporting the output settings correctly when using Auto Path
Generation on submit.
Inspect output paths/formats
was not editing the output paths correctly when using Auto Path
Generation on submit.
Output format was not being
set correcly when using Auto Path Generation on submit to set the
output properties.
Captured Light Multiplier
value was not displaying as updating per pass even though it was -
fixed. The light intensity as seen in the viewport does not change
however, but is fine at render time. (Full only)
Material Per Capture Set
capturing was hosed - setting one passes override material would set
the other capture sets material as well. (Full only)
If after using a 3rd party
rendering manager you switched back to Backburner without changing to
the network rollout and setting up the info submission would fail.
(Full only)
A layer checking startup
function could error in some situations.
--
For anyone wanting to
use 3dsmax5.1 with windows XP SP2 and any activeX controls (RPManager,
the Select By Name Dialog, etc.) you can try this updated plugin:
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=5064272&linkID=2377704
It is released on that
page for VIZ, but works for 3dsmaxR5 as well. Thanks to Richard Annema
for the link.
Friday 15th January
2005:
Some new plugins
available - commercial plugins and free plugins, above the scripts
section on the Other
Gear page. Note the Free Tools page has been renamed to Other
Gear as it now holds a mix of free tools and commercial plugins.
ColorPolysByVerts
Transmographier
PasteVertexBuffer
Translucency (same as my old script but a modifier so faster)
Extended MultiPass Motion Blur
The commercial
plugins are automatically site licensed for those who have purchased
either rpmanager or rpmanagerlite licenses. They are also free for
personal use. For commercial use there is a small per site license fee.
Friday 26th November
2004:
RPManager 3.2192 Full
Available. No new features, but a rather nasty bug with RPM and 3dsmax7
fixed.
Bug fixes:
Having object properties
in the scene and adding or duplicating a pass would destablise 3dsmax7
(not a problem for R6 or R5), this build fixes that.
Disable VFB in the
backburner overrides was not forcing the submission into command line
mode.
Remove objects from
visiblity set by name (in the visibility sets manager) was broken.
Save RPManager data was
broken.
Monday 25th October
2004:
RPManager 3.215 Full and Lite
now available from the download pages. This version is compatible with
3dsmaxR7 (as was 3.13 but it says so in the installer too now:)
This is a fairly major update
for the full version with reworkings of object properties for speed
improvements, support for particle flow properties, among others - so I
would not recommend upgrading in the middle of production if the
current version is working for you.
Features
Auto path generation on submit
now can have the path and the output type disconnected separately - use
the 'Local' checkboxes, one for path and one for output type, to toggle
whether this setting is global or local to the pass.
When previewing, hold the
Control key when clicking the preview button to skip restoring the
camera view (so preview whatever viewport is active.)
When previewing, hold the
Shift key when clicking the preview button to skip restoring the
Visibility sets. Can be combined with the control override.
Added an option to only
restore/capture object properties on visible objects in the scene. If
you are using inherit visibility this may be a problem, but otherwise
this can speed up interactivity considerably. Also this can trigger the
instanced material warning more often.
Added a 'Disable Refs System
During Capture/Restore' checkbox to the object properties global
settings. This defaults to off (for the moment), but can speed up
certain operations many times, ie adding an object to a set that has a
slow-to-update stack can go from upwards of 10 seconds to less than 1.
Turn this on to try out the new feature; BUT if you find that you can
no longer move any objects in your scene immediately save incremental,
restart 3dsmax, reopen the scene and turn off this feature, and please
send me an email describing what you were doing so I can fix it, as
this on by default is desirable.
Save/Load custom output setup
for user defined paths enabled once again (main and render element) in
the > menus of the Output Setup dialog
Particle Flow Node properties
supported by the object properties system - for example you can control
a material operator nodes material, an events
renderable/castshadows/etc. property, and PFSources enabled states per
pass. Add Pflow nodes to a set using the new Pflow specific buttons in
the Object Properties rollout - note that you select PFlow nodes in the
standard PFlow ParticleView, these are what is added/removed from sets.
New Visibility Per Pass
Feature - Layer Sets. You can create sets of layers, and all the layers
in a set contribute to object visibility for a pass. Create Layer Sets
from the VisibilitySets menu, and assign from the Visibility Columns RC
menu (the 'Assign a Layer Set...' submenu.). Assigned ayersets are
prefixed with "LS:" in the visibility set column.
Added an 'Ignore group headers
when adding to capture sets' as the group header dummies are not always
desired and will slow things down.
Added warnings about the state
of the render-time restore object properties, visibility sets active
and run before/after scripts to the Render Alerts.
The Visibility Sets Active
(Viewport) setting in the global viewport preferences is now
disconnected from the 'Restore render Params (Always for Render)
checkbox so you can have just visibility sets (and camera assigned)
restored when selecting passes, without render parameters (faster, if
visibility assignment is all you want to check)
Bug fixes:
Object Inspector edit params
no longer fails on objects with underscores in their names.
Save/load renderer presets
works again, not merge from scene though.
Environment Background Maps
mapping modes should no longer revert to Screen on pass restore/add/put.
Editing renderer parameters
with restore params off no longer errors if current renderer not the
same as the passes.
Submission warnings for pass
suspended was not checking the global submission status.
Leftover RPM preview override
objects are now automatically deleted from scene when submitting to
cater for errors on preview leaving junk behind.
Another fix for link UI time
to pass range overwriting the range of the pass when holding/saving,
and also with multiple passes selected and submitting/auto generating
paths. Turned of all link UI timerange edit synching if more than one
pass is selected and render range type is 3.
Backburner: New scenes now use
the same network manager that was used on the last job with RPM.
Object property inspector now
lists passes in the same order as the main pass list, and what is
listed is correct: reordering passes was messing it up.
Submit xref scenes merged
before submit now works again.
Save/Load data was being
killed by objects in visibility sets with % or " in the names.
Submitting with restore params
off for viewports could leave the scene with sceneredraw disabled.
Removing an object with a
different capture set selected than the one the selected objects were
members of would remove the capture data but not remove the object from
its set (doh)
Previewing, rendering or
submitting a pass was incorrectly disconnecting materials in the Medit
from objects with captured properties. Now the workflow with the auto
capture properties on pass change/preview/render/submit enabled while
modifying materials in the medit and previewing as you go actually
works as intended.
Closing 3dsmax while RPM was
docked could give a virtual function call error (didn't do any harm).
Selecting multiple passes with
Vray motion blur geometry samples different for two or more passes
would error if viewing the Renderers rollout.
Cancelling removing object
properties would error.
Removing object properties
from a capture set could hose existing captured properties in certain
no-so-uncommon situations.
The open quemonitor button in
the backburner network rollout should now work again - same for the one
in the submission complete dialog.
Digital fusion load selected
passes was failing often to add the image padding.
Submitting via commandline
with no servers selected will no longer error when it tries to report
the problem.
Cancelling a preview of
multiple passes could end up with the preview progress dialog still
visible after the preview was complete.
Added code to detect and
cleanup redundant captured object data.
Restoring visibility sets was
always generating undo entries, rather than respecting the setting
controlling this in the global preferences.
The alerts for output size has
been updated to cater for the new(ish) global output size controls.
Error when removing light
properties and shadowgenerator was a member.
Auto capture on pass change
was capturing when 'restore object properties (viewports)' was off -
too easy to lose your captured data accidentally, so disabled when this
is off. To replace one passes capture state, turn off restore
properties (either one) go to the pass and use the capture object
properties buttons.
A captured property was being
deleted under certain circumstances, requiring a re-capture to get it
working again; fixed.
Using the 'select' button when
the camera list is showing indeterminate no longer errors.
Fix for using Deadline with
RPManager and 3dsmax5.
Tweaks:
Clicking a checkbox no longer triggers a pass change nor changes what
passes are selected in the pass list.
You can set the default for
the Shot Prefix field: editing the RenderPassManager.ini file, add to
the [Defaults] section: PrefixDefault=<text here>. Do not
use quotes, ie PrefixDefault=#scenename_ , or PrefixDefault=RPMShot
When the render submission
feedback dialog fills up, it auto scrolls to accommodate new feedback
entries.
Object properties material
restoration can be many times faster with scenes with many objects
being restored - a test scene of 3000 captured boxes went from 450
seconds to restore down to 19 seconds.
The Auto Capture Properties UI
control has been changed to a checkbutton and moved below the capture
set list - I realised many were not aware the auto capture option
existed. Now it is hard to miss.
Also moved the 'Restore
Properties Active' global setting from a checkbox to a large blue
checkbutton - to enable easier disabling of the restore system while
materials etc. are being tweaked, to be enabled once that is done
(along with a capture).
Added an 'are you sure' to
removing all objects from captured data sets.
Added 'hold escape to cancel'
to the preview/local render progress dialog.
When deleting a pass, the pass
that is left selected is restored to remove the possibility that auto
capturing of properties messes up the props for that pass when you then
restore a pass.
Added some UI workflow options
to the object properties inspector - Right click to toggle on/off,
shift click to restore, alt click to select the object.
Tuesday 14th August
2004:
3dsmax7 was recently announced
by discreet at siggraph.
The 3dsmax7 version of
RPManager/RPManagerLite will be a free upgrade from the R5/R6 versions
of RPManager/RPManagerLite.
Friday 30th July
2004:
RPManager/RPManagerLite 3.13 for 3dsmax R6sp1 and 3dsmax5.1
Features:
Single version for R5/R6,
the 2.x versions have been retired.
Rush
and Smedge support for R5 version of RPManager (Full
version only)
Requires SFRender.exe from splutterfish is installed on each
workstation/slave.
Final Render multipass
renderer editing support completed (All
versions)
For final render Stage 1 SP2
only. Pre-SP2 not supported due to the extent of the changes. Note that
as with any renderer and RPM any parameters that do NOT appear in the
RPM FR rollout are *still editable/restorable on a pass-by-pass basis*:
edit the parameters required in the main 3dsmax render dialog, a single
restored pass at a time (this applies to all renderers with RPM). Screenshot
of UI.
Exposure
controls can now be controlled per pass (Full version only)
New controls added to the 'Atmos' tab (now labelled 'Atmos+Exp')
Enhanced
Brazil/Rio preview override support to allows setting the
sampling rate to specified values rather than just the 'disable' AA
which would set it to 0/0.
Visibility
Set Membership Inspector/Editor added (Vis Sets Menu) (All versions)
Inspect and edit object membership in a table interface. Screenshot
of UI.
Object
Properties Inspector/Editor added (Object Props menu).
(Full version only)
This allows editing selected parameters from a treelist interface:
lights on/off, material display/edit, object cast/receive shadows,
among others. Screenshot
of UI.
Tweaks:
Optimised the
speed and display of the 'Renderpassanager render alerts' messages
display.
Bug fixes:
- Rendering Locally from a
passes RC menu could error.
- Adding passes with Xref restore active could error if xref rollout
not active or had not been active at some stage in the current session.
- Smedge pools were a bit messed up.
- Incorrect callback assigned for 3dsmaxR5 relating to Xref tracking -
enabling xrefs no longer errors.
- Error when adding a pass with xrefs present in 3dsmax5 fixed.
- Hand entered callbacks were not being installed.
Wednesday 14th July
2004:
RPManager 3.122 for 3dsmax R6sp1
available.
RPManager 2.122
for 3dsmax R5.1 available.
Bug
fix:
RPM was erroring when creating passes if the Advanced Lighting
'Radiosity' with an exposure control was enabled (including, in
3dsmaxR6, if the 'initial settings for tools options' was set to one of
the DesignVIZ options)
Tuesday 13th July
2004:
RPManager 3.121 for 3dsmax R6sp1
available.
Bug
fix:
Mental Ray RPM Rollout would error on opening (doesn't affect Lite
version). This update should address this.
Monday 12th July
2004:
RPManager/RPManagerLite 3.12 for 3dsmax R6sp1
available.
RPManager/RPManagerLite 2.12
for 3dsmax R5.1 available.
Bug
fix:
Cancelling an RPM preview using escape could leave the preview
indicator (red line top/bottom) object in scene.
Saturday 10th July
2004:
RPManager/RPManagerLite 3.11 for 3dsmax R6sp1
available.
RPManager/RPManagerLite 2.11
for 3dsmax R5.1 available.
After Effects integration updated:
Full
Versions
- Footage now loaded with 'guess' Alpha Mode applied.
- Single frame passes now loaded as still rather than sequences.
- Other footage in the output directories no longer interfere with
import
- Warning if first frame of any passes sequence, as defined by the
output range, does not exist (without the first frame existing the
sequence will not be loaded into AFX).
- Opacity values set up in QuickComp are now reproduced in the AE
composite.
RPManagerLite
installer updated:
Uninstall now removes
installed RPManager Menus and Quadmenus (oops) on next startup of
3dsmax.
Bug
fixes:
Full versions Quick Comp 'External' button menu items were mostly
broken.
Error checking added to paths picked when writing external compositing
files (for combustion/AE)
Tuesday 6th July 2004:
Website update - User
Testimonials - have a
look at what production users have to say about RPManager. Also a
'Links' page added.
Significant
updates for all versions of RPManager
RPManager/RPManagerLite 3.1 for 3dsmax R6sp1
released.
RPManager/RPManagerLite 2.1
for 3dsmax R5.1 released.
Note licensing has changed in
this version, RPManager no longer operates without a valid license -
Evaluation or Personal licenses (limited to 2
passes) can be downloaded freely from the download pages.
Support
for 3rd party network rendering managers
Submit your network renders to 3rd party network rendering managers (requires
that rendering manager is previously installed and configured to work
on your system)
Full R6+R5 Versions:
Deadline -
Frantic
Films Software - UI
snapshot
Full R6
Version includes additional support for:
Rush Render Queue
- Greg
Ercolano - UI
snapshot
Smedge2 - Uberware
- UI
snapshot
(email
for information regarding Muster support)
Combustion3
Support
All Versions - build combustion
workspaces from the passes in RPManager. Creates a workspace with each
pass as a layer ready for manual setup, or with the Quick Compositor
(full version) where you can specify blending and layer transfer
modes(full version). Saves time loading outputs manually into C3.
After
Effects 6.x Support
Full
Versions Only -
automatically loads sequences and builds a composite in AE 6.0/6.5,
either as a script file that can be execute in AE at a later date or
controlling AE directly. Works with the Quick Compositor where you can
specify blending and layer transfer modes, or alternatively it creates
a composite with each pass as a layer ready for manual setup. Saves
time loading outputs manually into AE. Shortcoming is that
all footage needs alpha enabled at this stage due to AEscripting
limitations.
Final
Render Stage-1 Support
R6 Versions
Only -
Preview Overrides added for Final Render Stage-1 (cebas). Overrides
include AA, GI, DOF, SSS, MTD, Mapping, MotionBlur, and Blurry
Relections among others. Multiple pass renderer editing for commonly
changed FRS1 renderer parameters has just a few parameters available in
this build, more in the future.
Per Pass Render Elements
(full version) enabled for Final Render Stage-1.
Note RPM will still restore all FRS1 render
parameters per pass, you just need to modify each passes renderer
settings individually using the standard render dialog for parameters
not appearing in the RPM renderer setting controls.
Other
New features:
R6 versions
only:
Updated Mental Ray
support - many rendering parameters now available for
editing for multiple passes. (note other parameters can
still be edited pass by pass and are restored by RPM). UI
snapshot
Updated Backburner
support - new submission system allows overriding of per
render frame timeouts (which defaults to 50 minutes), as well as some
other parameters not previously accessible. UI
snapshot
All versions:
Global Output Size - link your passes to a
single output size, change one change them all
Global Priority -
with per pass priority offset
for relative priorities
Dockable - left or right
Enhanced Preview
Overrides -
Nth Frame override for use with submitting with preview overrides
enabled
Enhanced Vray Preview Overrides
- Global Reflect/Refract added to override
options.
Updated installation
system - now a standalone .exe, requires that 3dsmax be
closed for installation. The installer is both an updater and a full
installer - an option is given during the installation process to
choose which to install. UI snapshot
Tweaks+Enhancements:
Rename Visiblility
Sets to Pass Names
- in the Visibility Sets RC menu.
Hotkey modifiers when creating
visibility sets
- when picking the 'create visibility set' from the visibility columns
RC menu, holding SHIFT will auto create a set with the same name as the
pass based on selected objects, and holding ALT will auto create it
based on all visible objects
Define
object properties lists display updated - picked properties now bold to cater
for some XP themes (full versions)
Synchronising
of RPManager data with default render dialog optional - you can now get rid of those annoying
warnings, and only edits of common parameters done within the RPM UI
are saved. Enable in the Preferences as it is off by default in this
version
Optionally
Automatically prefix all submitted jobs with the max scene name
for ease of tracking - entering '#scenename' into the job prefix field
will replace this with the max scene name on network submission
Miscellaneous bug fixes - read the update file for specifics
Sunday 9th May:
FULL
RPM: If you are working with mental ray in R6 you may want
to try 3.02 which has initial support for mental ray multipass renderer
settings editing (pixel sampling only for the moment), and mental ray
preview overrides. A more complete MR compatible version will be out
soon. It has a bunch of bug fixes over 3.01 but needs more testing so
3.01 is still linked on the download page.
Get it on the download
page.
Saturday 8th May:
Updated QuickNav with a bunch
of new options.
Check
it out.
Friday 7th May:
Updates for R5 versions of RPM. Version
2.01 released the other day for both Full and Lite installers were
incomplete versions and would likely error.
They have additional updates
beyond what was included with 2.01, see the readme files.
Also updaters available as an
alternative to full installers.
(R6 versions with new updates
and new updater in a few days.)
Get them on the download
page.
Wednesday 5th May:
New tool in the Free Tools
section - QuickNav for quickly getting to the files you want to work
with.
Check
it out. Screenshots and downloads.
Monday 29th April:
New tool in the Free Tools
section - SkinTools: Envelopes 2.0.
Check
it out.
Monday 29th April:
Updates for All versions of RPM
Features:
List of network servers in
the network rollout now sorted by name.
-
Network server list additional check by options - check selected, check
unselected servers.
-
Manager groups are now retreived when using the 'Update Manager Data'
button (but they are empty in the R5 version).
Bugfixes:
Adding a pass when the
network rollout was not visible would clear the checked server list
(only affected submission if use all servers was off).
-
Local and global server groups no longer error on retrieve if many
servers are in the group; group storage reworked, any groups will need
to be rebuilt.
-
Locking the width and height of the output params and entering a new
value for either would not always update the other value correctly.
Monday 26st April:
Updates for All versions of RPM
Features:
Auto build output paths is
now a hybrid of the older auto build system and the newer system: if
'enable auto build paths on submit' is not enabled for any passes,
picking the 'Auto build all paths...' menu item or 'Auto' interface
button will prompt for a root directory and build the paths for those
passes using that root. Any passes with the auto path generation root
set will be built using those settings. If all passes have auto build
enabled no output path is requested.
This returns the old behavior which is quick and requires almost no
setup, with the new auto build path behavior intact, and in both cases
builds the output paths and output filename as defined in the output
preferences.
Cancelling the prompt to pick the root directory will cancel the auto
build operation.
--
New options for the output path construction: using certain keywords in
the 'Strings_..' fields returns certain data. The keywords are
'#username', '#machinename', and "#date" (+ options). They must be used
individually - ie you cannot use '#username #machinename' in a single
string.
#username
inserts the current username as logged in
#machinename
inserts the name of the computer
#date
requires some extra data: which parts of the date to include by index,
and a divider to separate them. ie entering #date321_
inserts '2004_04_26' into the path when your regional settings are
Australia. #date21-
inserts '04-26'.
Note that the specifics returned are dependent on your regional
settings, but based on US settings the indices would likely correspond
to:
1:month
2:day
3:year
4:hour
5:minutes
6:seconds
7:AM/PM
Bug Fixes:
Auto build all paths button in the output paths inspector was broken
for the Lite versions.
Get them on the download
page.
Tuesday 21st April:
Updates for Full versions of RPM - 'Apply'
button in object properties define properties dialog was
broken and would error.
Get them on the download
page.
Tuesday 20th April:
Updates for Full versions of RPM - error
when deleting passes when object properties are captured is fixed.
Get them on the download
page.
Friday 16th April:
Updates for all versions of RPM - object
property fix for light support for full versions, and fix for
visibility set restoration when Visibility Sets Active in Global Render
Params is off.
Get them on the download
page.
Friday 9th April:
Important
update for lite versions: Selecting multiple passes no
longer errors.
Updates for all versions of RPM -
backwards compatibility fix with the new output setup. Also for the R6
versions Layer visibility is now overwritten by the RPM Visibility set
restoration.
Get them on the download
page.
Sunday 4th April:
Updates for all versions of RPM - the R5
and both Lite versions have been updated with the new output setup and
output size interface elements. Some minor bug fixes for the R6 version.
Get them on the download
page.
Wednesday 31st March:
R6 Full version,
significant changes:
Object properties have been
rewritten for 3.0b1. Significantly faster for large numbers of objects,
faster for captured materials, more stable, uses less memory. Any
object property data from previous versions will be ignored, and when
installed and opened in the scene the new version will offer to remove
the old data if it detects any - note it does not offer to convert it,
so if you cannot easily rebuild it hesitate to upgrade. This does not
affect layers, visibilty sets and other setup - just the object
property capture sets.
Reworked the output size
presets - now it uses two dropdowns rather than one + buttons, and you
can now save/remove/modify the presets to customise to your needs.
Auto Output Path Generation
has been reworked to offer a UI to control the structure of the output
path.
See an animated gif of the
modified preset output size controls here,
and the Auto Output Path Generator controls here.
Get 3.0b1 on the download
page.
R5 version with the same
modifications will be a few days.
Light versions of both with
the new output size preset setup and Auto Output Generation setup a few
days after that.
Enabled the purchasing of
the Full version of RPManager.
Monday 10th February:
Updated Help file, updated
R5.1 Lite and Full versions, update R6sp1 Lite and Full versions.
Get them on the download
page.
Thursday 5th February:
Just a note since it has been
very quiet here for a while: the RPM full version for R6 has been
delayed, but should be up by the end of the 8th of Feb, along with an
updated help file. Note that the R5 version will not work with R6, and
the R6 version will require SP1 for the most stable operation.
Monday 2nd December:
Update for RPManagerLite for
R6.
Update for RPManagerLite for
R5.
Get it on the download
page.
Monday 1st December:
Initial release of
RPManagerLite for R6.
Get it on the download
page.
Sunday 16th November:
RPMdlx.dlx for R6 - so the
PSDunwrapper can be used with release 6.
Get it on the free
tools page.
Tuesday 2nd September:
RPManagerLite released as version 2.0 Release Candidate 4
New RPManager beta build,
36/1.958. This is the last beta version.
Work In Progress Help
File.
Get them on the download
page.
Tuesday 19th August:
RPManagerLite released as version 2.0 Release Candidate 3
RPManager beta 1.958
Get them on the download
page.
Monday 18th August:
Bug fix for the PSDpathUnwrapper script, was broken for unwrap by
matID/smoothing group. Get it on the free
tools page.
Thursday 14th August:
RPManagerLite released as version 2.0 Release Candidate 2 - bug fix for
output existing startup warning, could fail on initial startup in
scenes where output had been already defined. Get it on the download
page.
Sunday 11th August:
RPManager full version 1.957beta now available for download, this is
limited to 3 passes when not licensed. Get it on the download
page.
RPManagerLite released as
version 2.0 Release Candidate 1. Get it on the download
page.
The FAQ has been updated with
a tip on how to have objects assigned to only one pass affect another
pass, as well as some information about the R6 upgrades.
Expect some screencaptures of
the xref scene support as well as the render element support in the
next few days.
Sunday 20th July - xref scene
'deferred loading' added to the RPManager feature list - this disables
loading of xref scenes in your working scene and moves the loading to
the netrendering server itself. Updated screenshot here.
Major overhaul of the xref scene updating system in response to
production requirements.
Wednesday 9th July 2003 - if
you wish to be kept updated with news of releases, new free tools etc.
email updates@rpmanager.com
with 'subscribe' in the subject field. (You will not recieve
advertising and email addresses will be kept private.)
Wednesday 2nd July 2003 -
Beta07 of the Lite version uploaded - version 1.955.
Monday 24th June 2003 - Free
Tools section up with PSDPathUnwrapper as the first freebie.
Monday 24th June 2003 - Beta06
of the Lite version uploaded. Release notes are also available.
Monday 16th June 2003 - Beta03
of the Lite version uploaded (Misc bug fixes). Also, licences for the
Lite version may now be purchased.
Friday 30th May 2003 - the
Lite version is available for download, and there is a new tutorial in
the tutorial section.
Thursday 1st May 2003 -
initial website up with nothing to download.
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