User
testimonials
"Here at Digital Dimension we often work on very
complex shots requiring numerous layers and passes. RPManager has
completely changed the way we approach the difficult task of creation,
management and output of multiple rendered elements from our 3d
scenes. Gone are the days of having to create unique scene files
for each render pass, or even worse…the nightmare manually
hiding/unhiding objects, swapping materials, changing object properties
and adjusting render settings for each pass. These approaches were
not only time consuming, they left way to much room for human error.
With RPM, the artist can concentrate on creating amazing effects
and beautiful imagery instead of micro-managing the complexities
of render output. It’s a huge boost to productivity!
One of our favorite parts of RPM is the robust “auto output
path” feature. With the level of control Grant has provided,
we can customize the output to conform exactly to our company naming
convention and directory structure (instead of the way most products
force you to conform to their own approach). Once this has been
set up no more user input is needed again when rendering new iterations
of all the elements in a given scene. Everything, from the image
name, output directory and all version numbering is handled purely
by RPM which means total conformity to our pipeline and zero user
error.
Another thing that has been very important to us has been Grant’s
responsiveness in addressing any limitations or issues with RPM.
We have been amazed at how quickly he implements our requests for
additional features as well as the occasional bug fix. This kind
of support is essential for any tool used in heavy production work,
and we have not been let down. The number of new features that have
been added in a very short period of time since we started using
RPM is simply incredible. The recent addition of direct control
for Mental Ray settings was a huge step forward, especially since
it’s our renderer of choice. We can’t wait to see what’s
coming next!"
Mitch Gates, Visual Effects
T.D.
Digital
Dimension
"On Scooby Doo 2, we used RPMan
to greatly speed up our rendering pipeline, as it allowed us to
use one scene to contain all the render passes we needed to give
the compositors, without having the space requirements of multiple
files, because of different renderer requirements. This was one
of the can't-do-without features, along with the fact he added support
for our own in-house render queuing software, so it was almost totally
transparent to the lighting team. It also allows for fast setup
of "gauntlet" renders, where we run a scene through multiple
renderer's to test various settings/render times, and then send
through Digital Fusion to generate quicktimes automatically. I'd
highly recommend this plugin to anyone who wants total control over
anything and everything in their scene."
Chris Pember,
Lead-3d Lighting and Rendering
Frantic Films
"We've used RPM in production for
the last 2 years and I couldn't imagine how we managed projects
before it. All our jobs, regardless of size, lean heavily on RPM
for ease of setting up render passes. It is an integral tool in
our pipeline and has saved us many hundreds of man-hours from setting
up pipelines to never needing to re-render mistakes. It removes
the human error from our renders and I highly recommend it to all
3d professionals."
Glenn Melenhorst, Director
of Animation
Iloura Post Production
"RPManager has changed the
way we work. On a recently completed project, we had to manage and
render 16 separate cameras in a scene, all with different settings
and output paths. On top of that, each shot was broken up into 8
separate passes to be composited in post. Normally that would have
meant saving out multiple files, corresponding to each camera and
render pass, or having multiple copies of the same object in the
scene. RPManager allowed us to manage most of the rendering and
pass management in a minimal amount of scene files, and took the
guess work out of sending jobs to the render farm.
Being able to set all your rendering parameters
early on in the project with RPManager, meant that there were fewer
mistakes made at crunch time when everyone is tired and human error
in more likely. One wrong render setting could have meant days of
lost rendering time. With RPManager, you can pretty much "set
and forget" knowing that when you hit that "Submit"
button that all the settings are correct.
We're finding that even on smaller jobs where there is only
1 camera shot, we're still using it to manage and speed up our workflow.
RPManager pulls together all those half-useful scene management
tools in 3ds max, like XRefs, Selection Sets, Layers, Draft and
Production Render
settings, into a single comprehensive interface that actually allows
you to work faster and more efficiently."
Vu Nguyen,
Director
Osmosis Animation Studio
"Dealing with animations as a an
informative product, many of our animations go through several iterations
before we hit the spot. So not having to go through the rigorous
task of sending all the render jobs on to the farm manually for
each iteration has saved us a lot of time. Time that can instead
be used to better the production and get a better result in before
we "run out of time"...
We use Vray as our preferred production render and the integration
of Vray into RPManager is really solid. You have all the settings
right at hand when you start RPManager.
The best plugins for a program are those that integrate like a natural
evolution of the main product. RPManager seems to us to be a natural
evolution of 3dsmax
"Having artist do repetitive work is in essence throwing money
out the window, RPManager takes the repetitive part of render management
away from the artist and frees them up so they can spend their time
doing what they are really good at."
Michael
Dahl, 3d graphic artist
cadesign
"Before we started using RPMangager
we were spending hours sending jobs to the farm, now we just click
ONCE and RPManager does the dirty work - it's almost too easy!
I don't know how we ever managed
to get any work done without it..."
Anders Stensgaard,
3d graphic artist
stensgaard.dk
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