The Transmographier is a
modifier that aids in the process of creating morph targets for
meshes (poly and trimesh). Rather than cutting, mirroring and welding
the mesh as with the Symmetry modifier, it matches positions of
existing vertices across the specified axis, so vertex ordering
is never changed and morph targets continue to work.
To do this, it needs a reference mesh: this
reference needs to symmetrical across the desired axis in both vert
count and vertex position. It does not need to be a perfectly symmetrial
mesh but pretty close to it, especially in areas with high vertex
density to avoid the wrong vertex pair being found - matching is
by closest vertex and not absolute position so there is some tolerance
The top pick button is what you use to pick
your undeformed symmetrical mesh. The mesh you pick must have the
same vertex count as the mesh you have applied this to - currently
it does not filter for count, likely for version 1.01.
Cache Target will not reload the undeformed
mesh at each operation. Typically this will be left on. Update will
update the cached undeformed mesh. Note that the cache survives
saving and loading your scene.
Operation - mirror will mirror the positions
of vertices from one side of your mesh to the other.
Operation - Flip will swap the vertex positions
from one side to the other - mirror axis negative/positive make
no sense for this mode and are disabled.
Operation - Reset will move the verts to the
undeformed meshes positions. Most useful when in SubObject mode
when only certain vertices, say those accidentally moved and so
interfering with morph targets, are to be reset.
The Mirror Axis controls enable xyz and negative/positive
Axis Offset allows you to modify where the mirror
plane exists in relation to the object; usually it is best to have
your pivot (and object offset) zeroed to the center of the object,
bbut this allows you some flexibility in this area.
Display + Size: these control whether the plane
and direction of the mirror is displayed, and the size of the plane/direction
interactivity - Constant update: with this off
the result of the operations are cached. If you want to model underneath
the Transmographier modifier turn this on else the Transmographier
will not update with your changes.
Options - Ignore SO selection: if you are in
SO vertex mode the selection (including soft selections) is used
to affect the result. If you are modelling below the Transmographier
you will not want this, so turn this on to have it ignore any SO
mode travelling up the stack. To reset small sections of your mesh
(for fixing targets) you will want this off.
Options - Align Center Verts: this option will
re-align the verts detected as center verts (on the axis of the
mirror/flip operation) back to the plane of the mirror, leaving
the other transforms alone. Generally you will want these centre
verts to not move in the axis of the mirror.
Options - Base Selection Masks (+ invert): this
option uses the vertex selection on
the reference node to mask the result - specifically for situations
where you might have a symmetrical head with asymmetrical hair as
part of the same mesh, just select the head in vertex mode on the
base node and turn on the option in the UI.
Limitations - No support for Splines or Nurbs.
Supported types are TriMeshes, (ie regular
editable mesh stack), PolyMeshes, and PatchMeshes. Poly and Tri
can be freely mixed if vertex counts are the same.
Demonstration Quicktime - 3.6 megs. Just
a quick demo - note that the vertex ordering is not changed for
any operation so morphability is maintained.
Transmographier is not freeware
For licensees of RPManager and RPManagerLite,
commercial or personal use is freely permitted. For everyone else
there is a US$20 fee for commercial use per site. Personal, ie non-commercial
use, is permitted without payment.
There are no licenses, limited/demo versions
or what-not, just this button here:
which will get you a Thanks! email and the knowledge
you are both supporting tool developers and legitimately using the
plugin, and this link here:
Download Transmographier for 3dsmax 5, 6-8, 9, 2008, 2009- version 1.1
32/64 bits installation options are available for R9/2008/2009
Transmographier for 2010 is available as zipped plugins - copy the unzipped plugin to your plugins directory:
3dsmax2010 32 bit
3dsmax2010 64 bit
3dsmax2012 32 bit
3dsmax2012 64 bit
3dsmax2013 64/32 bit
3dsmax2015/2016 64 bit
3dsmax2017 64 bit
test it out for 30 days before you pay - while every effort will
be made to make it bug-free and stable, there are no guarantees
made and no responsibility taken by the developer for anything this
plugin does to your scene(s). This is being used in production so
it can't be all bad.
Run the Transmographier installer, which
puts it into your plugins directory and then restart 3dsmax.
It is a modifier, so will appear in the modifier stack.
Contact email@example.com with any bug info.
Scene files demonstrating problems are much easier to troublshoot.
64 bit 3dsmax9 version to come soon.
was written by Grant Adam, with input from BlendShape Maestro Avi