is a modified version of the standard wind modifier that ships with
max. The update primarily affects how the turbulence operates, although
falloff for wind has been modified too.
The primary aim was to
add falloff for the turbulence since the falloff only affected wind,
but I ended up adding some other stuff too since that was a two line
Turbulence - as it was.
Frequency - as it was
Scale - as it was but
broken out into world X Y Z. Use the 'lock to X scale' to just use the
X value to control all 3 axes.
Phase - in the original
warp modifier having the frequency at a non-zero value would
automatically cause the noise to 'phase' over time - this parameter has
been detached from time and broken out to XYZ.
Decay is as it was. Newly added is Start/End, and between these two you
get some control over the falloff: linear, smoothstep or exponent.
Mask Planar Falloff allows you to limit a planar icons falloff using a
radial falloff in addition to either decay or start/end falloff. In the
original, the affect of the warp was infinite on the plane of the icon.
Noise3 is the original
Turbulence does nothing yet.
fBm1 is fractal brownian motion and uses the H, Lacunarity and Octaves
to control the noise. You can find out what these do if you look around
the net for fBm info.
Noise4 is the same as noise3 with an additional Phase parameter, which
uses just the first control in the fBm/Noise4 control group to control
These affect some of the algorithms, see above.
Display is as it was,
updated for the additional falloff types.
I added a bunch of features a while back, but haven't documented them,
and I'm no longer exactly sure what some of them do - trial and error
will sort you out. Keep distance tried to keep the particles a set
distance from a node, you can get interesting effects using this and
driving the particles around the distance-sphere using noise. Like:
algorithm does nothing useful (I'll look at this at some stage)
- UI elements don't grey out when they should.
- Range Indicators leave drit on screen (just need to modify the
bounding box code methinks), redraw views to clean up.
- To disable falloff entirely, set to 'Decay' mode with decay of 0.0 -
I plan to add an 'enabled' checkbox at some stage.
- XYZ's are world based, I'd like them to be icon based at some stage.
BetterWind is free
3dsmax2009 32 bit
3dsmax2009 64 bit
3dsmax2010 32 bit
3dsmax2010 64 bit
3dsmax2012 32 bit
3dsmax2012 64 bit
The 2009 version has has the display of the ranges fixed - it never
calculated it bounding box correctly before so the falloff ranges could
mess up your display a little.
Note that no R5 version
is currently available - I'll compile an R5 one if I get enough
Unzip and copy the
downloaded .dlm to your plugins directory then restart max.
firstname.lastname@example.org with any bug info. Scene files demonstrating
problems are much easier to troubleshoot.
Credits: BetterWind was written by Grant Adam,
with input from Particlemeister Allan Mckay
to David Baker
for suggesting why I couldn't get a stable build in 2012 (deferred
If you find betterwind useful and would like to show your appreciation feel free to use the button below. Thanks in advance :)