FrameInfo Render Effect
is a render effect primarily written as a preview aid - now used in
conjuntion with the preview mode of RPManager - but may be useful
elsewhere so here it is.
Basically after your
frame is rendered it writes some data to the image, the UI is here:
Here is a sample of the
result (not with above settings):
Most controls should be
self-explanatory - turn on interactive mode for render effects and play
with the settings, it is fast so doesn't take long to get the idea.
You can save the
defaults using the button at the bottom - this writes a .ini file in
the plugcfg directory so you can also modify that.
The 'Use Left/Right'
options arethe only ones that might need some explaning: if you are
working with offset framing, ie due to soundtrack on the scanned film,
you can optionally have the aspect and center indicators respect this
by using the Left and Right parameters to dictate your actual working
area, and the aspect indicators will work in the reduced area.
The 'Frame Info' fields
are where you can control some text that is written to the image. The
keys expect this:
and in the case of the
#rtime (render time)
#script (runs the script that is in the 'scriptToRun' area)
#frame (prints the current frame number)
#rtimeSeconds (prints the render time in seconds)
#whichR (prints the class of the current renderer)
ie if you wanted to
report the state of the vray caustics enable/disable checkbox you would
or frame number:
This text reporting can
go to two lines, it wraps around.
Note: Make sure you do
not have any extra spaces at the END of the fields, this will stop any
other lines from rendering.
Limitation - Does not
write to float data (ie EXR output)
Not sure if this is a general limitation of max, I couldn't see how to
Use it however you like,
but the usual not responsible for any damage caused applies.
FrameInfo for 3dsmax6 / 3dsmax7 / 3dsmax8 / 3dsmax 9/2008 (32+64bit)
- this is an installer
installer for the 2009 versions, unzip and put into your plugins
directory manually and restart 3dsmax, as you would install any plugin.
Earlier versions download and
run the FrameInfo installer, which puts it into your plugins directory
and then restart 3dsmax. It is a RenderEffect, so will appear in the
render effect list, as 'RPManager Frame Info'
Version 1.13 - fix for
script keys not being evaluated at the time of the current rendering
frame (was evaluating either at zero, or whatever frame you were on
when you did a local render)
Version 1.12 - fix for
the #frame not rendering correct value on a network render
Version 1.11 - fix for the save/load
settings not saving/loading one of the stamp transparency values.
- the update is simply for R9 versions.
you like it and/or the other free plugins I have available and would
like to make your appreciation known, a 'thankyou' email is always
nice. If you feel more strongly, purchase an RPManager license and we
both get something out of it.
email@example.com with any bug info. Scene files demonstrating
problems are much easier to troublshoot.
Credits: FrameInfo was written by Grant Adam.
If you find
FrameInfo useful and would like to show your appreciation feel free to
use the button below. Thanks in advance :)