Assigning
and Auto Assigning Output Paths:
Each pass you setup in RPM is typically intended
to be rendered at some stage (although using the passes as a system
to control object visibility in the scene to help general workflow
is not unheard of), and this requires that a unique output path
is set for each pass.
As setting path outputs manually for multiple
passes can be a tedious process, RPM can if you want automatically
generate all your paths based on two pieces of information:
1. a root path under which the various pass
paths will be created
2. a user defined path structure to control
path depth and folder names
There are two ways to define the root path:
1. pick it each time you are building your output
paths - use this method if your output paths are not changing, ie
rendering over the sequence for subsequent renders.
2. define it either globally or locally per
pass just once, and RPM will reuse this root path for all subsequent
output path generation for the current RPM setup - use this method
if your output paths need to be different every time a network submission/render
is triggered. The user defined output structure can include elements
of the max scene name itself (among others) allowing you to automatically
have output paths update with no user interaction if the scene has
been incrementally saved.
Defining the Auto Output path structure and
output filename:
The basic steps are:
1. Open the Output Preferences dialog from the
'Output' menu
2. Use the dropdowns to define the structure of the path as well
as the output filename - a sample path is dynamically displayed
to aid in setting the path correctly. You can use filters on the
dropdown result, user strings, as well as inserting information
like username or machinename, and current date/time.
3. Accept changes
These steps are demonstrated here:
Quicktime
Movie demonstrating setting up the user defined output path structure.
1.4meg (zip
229k)
Auto building all passes paths or just selected
passes paths can be done at any time by using the Output menus 'Auto
Build All Paths...' or 'Auto Build Selected Passes Paths...' menuitems,
or by using the 'Auto' button next to the Browse button in the Pass
Output Path group of the Per Pass Common Parameters rollout. Demonstrated
here:
Quicktime
Movie demonstrating auto creating paths picking the root as needed.
1.8meg (zip
360k)
Setting up auto generation on pass submission/local
render based on the scene name is demonstrated here:
Quicktime
Movie demonstrating auto creating paths from a predefined root path.
2.4meg (zip
495k)
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