Sets: Creating, Assigning and Modifying
One of the most important properties of a pass in
RPManager is what objects are visible when the pass is rendered.
This is accomplished through 'Visibility Sets'. These sets are very
similar in concept to Selection Sets within 3dsmax, and as with
Selection Sets (and as distinct from Layers in 3dsmax) an object
may be a member of any number of Visibility sets.
Creating Visibility Sets:
The easiest way to create a visibility set is
by using the Pass Lists 'Visibility Sets' columns Right Click menu.
The following screen capture should make it a little easier to understand.
Note that in the Create Visibility Set dialog
there are a number of options on what to add to the set being created
- selected objects, visible objects, all objects or no objects.
The easiest way to assign the correct objects to the set being created
is to select them in the viewport before creating the sets.
Movie demonstrating creating a visibility sets. 982k (zip
Assigning Visibility Sets:
The easiest way to assign a visibility set to a pass
is to have it assigned upon creation - the 'Apply to Currently Selected
Passes' in the Create Visibility Set dialog. To assign a set at
a later date is accomplished by using the Visibility Sets column
Right-Click 'Assign a Visiblity Set...' menuitem:
Movie demonstrating assigning visibility sets. 642k (zip
Modifying sets is something you will do often - ie
when creating new objects they will need to be added to a set else
they will by default not be part of any sets and so may be hidden
- so this is something that is easy to do in RPManager. The easiest
way to modify a set is again via the Visibility Sets columns Right-Click
menu. In this menu is an item to add the selected objects in the
scene to the selected passes visibility sets, and an item to remove
them. Also two items to redefine the selected passes sets to either
all selected or all visible objects.
Movie demonstrating adding/removing objects from visibility sets.
You can also use the 'Visibility
Set Manager' dialog to modify sets. See the help file for specifics
on this dialog.
There are two special Visibility sets you can assign to your passes
- '_Everything_' and '_Nothing_'. As the names imply these are all
objects and no objects. These can be assigned from the Vis Sets
columns Right-Click menu, 'Set to Everything' and 'Set to Nothing'.