Creating,
Restoring, Assigning Common Parameters, Previewing, Rendering
Creating passes in RPManager is easy enough and can
be accomplished using the '+' button below the pass list with RPM,
or by using the 'Add Pass' menu item from the Passes Menu within
the RPM interface.
Quicktime
Movie demonstrating adding passes. 608k (zip
113k)
Note the message in the quicktime about a camera being
automatically created: RPM requires a camera is assigned for each
pass. Camera assignment on creation is handled thus:
If no cameras exist in your scene a camera will be
created and a message shown to this effect.
if only one camera exists in the scene RPM will automatically
assign this camera to the pass.
If multiple cameras exist and a camera is the active
viewport, the active camera will be assigned to the new pass.
If multiple cameras exist and no camera is an active
viewport a camera picker will be shown so you can pick which camera
you want to be assigned to the pass.
Restoring Passes:
Restoring a pass is as simple as left-clicking on
the pass name in the Pass
List (Red area indicates the Pass List).
Pass List Right-Click Menus:
Extensive use is made of Right-Clicking in the Pass
List, and where you Right-Click is important - The pass-name, visibility
set, atmospherics, render effects and renderer columns have different
Right-Click menus.
Quicktime
Movie demonstrating Different RC menus. 860k (zip
150k)
Assigning Cameras and other settings:
You can change the camera assigned to a pass at any
time by using the 'Camera' dropdown menu to the bottom left of the
Common Parameters rollout of RPM.
Quicktime
Movie demonstrating changing assigned camera and output ranges.
668k (zip 227k)
In the same way to modify a passes other settings
- output size, background, options - restore the pass and then modify
the controls in RPManager. If you select multiple passes and edit
the controls the changes are made for all of the selected passes.
Previewing:
Very often you want to quickly preview one or more
passes without having the frame written to disk. To easily accomplish
this in RPManager use the Preview buttons in the bottom left of
the RPM interface - the choice is to preview selected passes or
checked passes. You can also turn off some features of the renderer
and render a reduced size image for quicker feedback - see the QuickStart
tutorial on using the Preview Overrides for more information.
Rendering:
RPManager was designed foremost for submitting to
a network rendering manager, but it also allows you to render your
passes locally. The two buttons at the bottom of the RPM interface
in the 'Local Render' group are for rendering locally, the ones
in the 'Net Submission' group are for submitting to your network
rendering manager. As with the preview buttons, 'Selected' renders/submits
all selected passes, the 'Checked' buttons render/submit all checked
passes.
When you use any of these buttons the first dialog
you will see is the render alerts dialog - this shows critical alerts
such as missing output paths, as well as the warnings that have
been enabled in the Warnings rollout - such as incorrect output
size, non-black background, non-black ambient light among others.
The warning dialog will automatically timeout after 20 seconds if
not halted and left unattended to avoid renders not being submitted
due to user oversight.
TIP
From this Render Alerts dialog you can also enable
preview overrides for the actual renders themselves by toggling
the 'Use Preview Overrides' checkbutton - which can make the task
of producing quicker render tests easy and hassle free. Note the
'Use Preview Overrides' is not sticky - to avoid accidentally rendering
lower quality sequences the user must always actively enable this
rendering feature.
After OK'ing the Render Alerts dialog, if submitting
a network render a progress dialog will be displayed with feedback
on each passes submission progress, and if rendering locally the
render will begin with a small progress dialog appearing in the
upper right of the monitor. Cancelling either network submission
or local renders can be accomplished by holding down the escape
key until cancelled (TIP
hold the escape key until the action is fully cancelled rather
than just tapping it - it will often cancel more elegantly).
Quicktime
Movie demonstrating submitting multiple passes to Backburner.
997k (zip
174k)
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