SurfaceMorph Examples
Churning stuff:
One simple pointcache...........+ One static mask.......+ One animated noise:
Put together like so:
results in:
Volume select to drive PointCache Progression:
Morph on top of Cloth showing paint system:
Loading multiple PC2 files (very basic, not a great example):
Simple demonstration of using the green channel of a Tension Modifier below the surface morph being used to mask a Surface Morph target. Note that if this was a progressive morph, it could be used to mask through the progression, rather than just back to the base object:
MapToVColor Modifier - this can be used to generate animated vertex colours to use as a mask in SurfaceMorph (via the 'Tension(Map)' mask) . It can also be used to select verts - enabling animated selections via animated maps - and can combine with existing stack selections via screen, subtract and intersect options in addition to the default Replace.
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