Spline Mesher Modifier
A
modifier that meshes a spline in much the same way as the Renderable
Spline options in 3dsmax, but offers additional options like using a
curve to control the shape.
The
curve used to control the shape is the animation curve assigned to the
'Shape' channel: it uses the values from 0 - 100 (regardless of any
animation range in the scene) as percent along the curve. Watching the
quicktime might make it clearer.
Has a grow option, a
second curve shape you can blend in, mapping options.
No
docs at the moment, most of the spinners should make sense but if you
want to enable the seondary shape (which is the 'shape tip' channel)
the set the 'Grow Style' to 1. You then use the 'Tip Blend Point' and
'Tip Blend Range' to control where and how softly the shape transitions
from controlled by the first curve to the second.
Quicktime Movie:
Quicktime
Movie demonstrating SplineMesher 4000k
Limitations:
SplineMesher
outputs a mesh, not a spline as renderable spline will do. If you want
to use it as a spline consider making a reference of the original
spline, and put SplineMesher on that (and then use the original spline
for your spline stuff)
SplineMesher is freeware
Free for commercial or
non-commercial use.
Installation
instructions
No installer, too
much hassle so you get to download, unzip, and put into your plugins
directory manually:
Update: version 1.1
New
mapping option. With the 'Mapping Style' set to 2, the
mapping is dragged along by the tip if you are using the 'Grow' options.
Virtual
Interpolation: with
the segment value set low (or sharp angle changes in your spline) you
could get flipping of the individual segments during animation: this
setting controls additional calculations along the spline to elminate
flipping (set it high enough so it stops).
Interpolation
options:
New modes '2' and '3'. In both of these modes it only creates as many
segments as there are spline segments, ie the number of knots in the
spline will match the number of divisions in the result. The difference
between the two is the interpolation method, same as between 1 and 2.
Update:
version 1.2
New ribbon
mode: Pick
a target node and rather than a cylinder it creates a much lighter
facing mesh. Typically you would pick your camera as the target node.
Now works on multiple
sub-splines within a single spline object.
Version 1.1:
3dsmax9/2008 32 bit
- 1.1
3dsmax9/2008
64 bit - 1.1
3dsmax2009
32 bit - 1.1
3dsmax2009
64 bit - 1.1
3dsmax2010
32 bit - 1.1
3dsmax2010
64 bit - 1.1
Version 1.2:
3dsmax2012 32 bit
- 1.2
3dsmax2012
64 bit - 1.2
3dsmax2013/4
64/32 bit
3dsmax2015/2016
64 bit
3dsmax2017
64 bit
3dsmax2018
64 bit 3dsmax2019
64 bit
3dsmax2020
64 bit
3dsmax2022
64 bit
3dsmax2023
64 bit
Contact
bugs@rpmanager.com with any bug info. Scene files demonstrating
problems are much easier to troublshoot.
Credits: SplineMesher was written by Grant Adam.
If you find
SplineMesher useful and would like to show your appreciation feel free
to
use the button below. Thanks in advance :)
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