Spline Mesher Modifier

 

Spline Mesher Modifier

A modifier that meshes a spline in much the same way as the Renderable Spline options in 3dsmax, but offers additional options like using a curve to control the shape.

The curve used to control the shape is the animation curve assigned to the 'Shape' channel: it uses the values from 0 - 100 (regardless of any animation range in the scene) as percent along the curve. Watching the quicktime might make it clearer.

Has a grow option, a second curve shape you can blend in, mapping options.

No docs at the moment, most of the spinners should make sense but if you want to enable the seondary shape (which is the 'shape tip' channel) the set the 'Grow Style' to 1. You then use the 'Tip Blend Point' and 'Tip Blend Range' to control where and how softly the shape transitions from controlled by the first curve to the second.

Quicktime Movie:

Quicktime Movie demonstrating SplineMesher 4000k

Limitations:

SplineMesher outputs a mesh, not a spline as renderable spline will do. If you want to use it as a spline consider making a reference of the original spline, and put SplineMesher on that (and then use the original spline for your spline stuff)

SplineMesher is freeware

Free for commercial or non-commercial use.

Installation instructions
No installer, too much hassle so you get to download and put into your plugins directory manually:

3dsmax9/2008 32 bit

3dsmax9/2008 64 bit

3dsmax2009 32 bit

3dsmax2009 64 bit

Contact bugs@rpmanager.com with any bug info. Scene files demonstrating problems are much easier to troublshoot.

Credits: SplineMesher was written by Grant Adam.